smarterplanet:

How Three Businesses Scored Big with Gamification | Entrepreneur.com
Ready or not, gamificationReady or not, gamification is taking the business world by storm.
For anyone unfamiliar with gamification, it’s the application of game-like elements such as challenges, points, badges and levels to business and other nongame websites. An estimated 70 percent of the top 2,000 public companies in the world will have at least one gamified application by 2014, Stamford, Conn.-based research firm Gartner Inc. predicts.
Patrick Salyer, CEO of gamification platform Gigya, believes there are two keys to success with gamification. “One is making sure that all gamified elements are inherently social,” he says. “That is, don’t restrict engagement to the internal site community. Award points for activities that reach users’ social [networks] to bring in referral traffic.”
The other is to focus on rewarding activities that create value for your businesses. “For example, award points and badges for behaviors like subscribing to your company’s newsletter, checking into your store or sending coupons to friends,” Salyer says. “Gamification is not about haphazardly throwing badges across your site.”

smarterplanet:

How Three Businesses Scored Big with Gamification | Entrepreneur.com

Ready or not, gamificationReady or not, gamification is taking the business world by storm.

For anyone unfamiliar with gamification, it’s the application of game-like elements such as challenges, points, badges and levels to business and other nongame websites. An estimated 70 percent of the top 2,000 public companies in the world will have at least one gamified application by 2014, Stamford, Conn.-based research firm Gartner Inc. predicts.

Patrick Salyer, CEO of gamification platform Gigya, believes there are two keys to success with gamification. “One is making sure that all gamified elements are inherently social,” he says. “That is, don’t restrict engagement to the internal site community. Award points for activities that reach users’ social [networks] to bring in referral traffic.”

The other is to focus on rewarding activities that create value for your businesses. “For example, award points and badges for behaviors like subscribing to your company’s newsletter, checking into your store or sending coupons to friends,” Salyer says. “Gamification is not about haphazardly throwing badges across your site.”

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    Drew Bregel, your thoughts?
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